import * as THREE from 'three'

const geometry = new THREE.PlaneGeometry(100, 100);
// geometry.scale(1, 2, 1)
// geometry.rotateX(Math.PI / 6)
geometry.translate(50, 0, 0)
// geometry.center();
const material = new THREE.MeshLambertMaterial({
  color: 0x00ffff,
  // side: THREE.DoubleSide
})
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(0, 0, 0);

export default mesh